Ever since I saw the first bit of gameplay for NH, I was worried that the game would end up playing too much like Pocket Camp, instead of the past 4 main games we all love. From my experiences so far, and with the upcoming Easter holiday being an “event” rather than one day, I’m really starting to get the feeling that this game is going to be ran and updated as if it were a mobile game rather than a main series, console/handheld Animal Crossing game. Does anyone else feel the same way?
Yep, they borrowed a lot of stuff from PC. The crafting is ok but some materials are hard to get, and some recipes rely on other recipes which I don't like. I feel like the villager dialogue is a bit dryer too.
I quite like the fact that we can craft items, although I do find it quite hard to get certain things like clay and iron ore - I think it would be beneficial if we could hit rocks hourly or twice daily etc otherwise it could take few days to do one object unless willing to spend Nook Miles to go to many islands, but actually what if we complete all of the challenges and can't spend our miles on other things?
Not sure, wish there were other ways to get craft objects. Wood is quite easy.
I actually really like crafting furniture too. It feels like I've earned it rather than just buying things. Feels rewarding.
"I do find it quite hard to get certain things like clay and iron ore"
They're annoying to get at first but become super abundant as soon as you get access to your whole town and can easily get Nook Miles for Nook Mile Tickets. I have about 60 of each of these materials in my storage right now. The only material that seems particularly rare after the first few days is Gold Ore.
"I think it would be beneficial if we could hit rocks hourly or twice daily etc otherwise it could take few days to do one object unless willing to spend Nook Miles to go to many islands, but actually what if we complete all of the challenges and can't spend our miles on other things?"
Nook Miles+ ensures you have an infinite amount of Nook Miles to collect. That aside, there's a ton of objectives to complete, it will take you a *very* long time to complete them, whereas there's a limited number of other rewards you can buy via Nook Miles. I saved getting Nook Mile Tickets until I had all of the other rewards, and I'd already bought them all after 6 days.
"I feel like the villager dialogue is a bit dryer too."
I feel the franchise has gotten worse and worse as it goes along in regards to this. I barely spoke to the villagers in New Leaf with the exception of Eugene (my favourite) and O'Hare as they were the only two I loved a lot. I have only spoken to villagers if they've wanted something from me, but I haven't rolled any villagers I really like thus far to be fair. In general though, seeing a lot less little tasks, questions and gifts from them.
Your rhinestone eyes are like
factories far away
"Nook Miles+ ensures you have an infinite amount of Nook Miles to collect. That aside, there's a ton of objectives to complete, it will take you a *very* long time to complete them, whereas there's a limited number of other rewards you can buy via Nook Miles. I saved getting Nook Mile Tickets until I had all of the other rewards, and I'd already bought them all after 6 days."
I am glad the Nook+ miles actually deliver the challenges for extra miles, plus the bonus miles for logging into the ABD daily
"From my experiences so far, and with the upcoming Easter holiday being an “event” rather than one day, I’m really starting to get the feeling that this game is going to be ran and updated as if it were a mobile game rather than a main series, console/handheld Animal Crossing game. Does anyone else feel the same way?"
I don't feel this way myself, as I've already witnessed another first-party game get updates that were handled in a similar fashion to this: Kirby Star Allies.
According to HAL Laboratory, Nintendo, who co-owns the Kirby series with them, advised them to take this approach with updating Kirby Star Allies over the better part of a year. The updates to Kirby Star Allies, which were spaced out in a fashion similar to what I expect Animal Crossing: New Horizons' event updates to be, added substantial amounts of new content and characters each time, leaving a (more) complete game at the end of it.
It's very slightly different, since Kirby Star Allies shipped feature-complete, whereas ACNH openly did not so as to try to prevent cheating and datamining as much as possible, but the approach looks very similar to me, and I'm expecting it to play out in a similar fashion by the time that New Horizons' update-period ends.
"Yes! I am surprised that no one else is talking about this. It's probably my biggest fault with the game at this point."
People keep vociferously complaining when Nintendo of America alters dialogue in any way, and I dare say that this is the result. It seems like they've taken it on board, and here it is in a game that's largely about communication.
I look at the UK/EU versions of the Splatoon games, where some dialogue suffers due to being more dryly translated, and where we got the clunky-but-more-accurately-named "Animal Crossing: Let's Go to the City" instead of the snappier Animal Crossing: City Folk, and I'm not seeing people praising or even noticing these Nintendo of Europe decisions, even though they claim to want this approach from NoA.
I can see why people would feel that way, but I don't feel like it's too much like pocket camp at all.
the crafting feels very different from the crafting in pocket camp, since I get materials by actually going out and collecting them myself instead of just telling pete to bring stuff to campers for me.
I think holidays as events might be a good call. a lot of people struggle to play on the actual holiday day because they're busy doing holiday things in real life. plus this way, we can decorate in anticipation for a holiday, which is very appealing to me as someone who's a sucker for holiday decorations I also doubt these events will be as demanding as the events in pocket camp. in PC you have to be online every three hours to get something, but I'm willing to bet the events in NH will be much more laid back and relaxing. also by the way the bunny day video was worded, it seems like these events will be reoccurring. phrases like "the bunny day event only comes once a year; this time from april 1st to april 12th" make me think it'll be the same event next year, just with dates adjusted because easter is on a different day every year
as for the topic of dry villager dialogue, I've found that the villagers start out super bland, but some of my villagers have opened up A LOT in the past few days and have become much more interesting. I think what we're seeing is a very noticeable friendship system, which has the unfortunate side effect of everyone being boring at the start.
Visit my NL dream towns!
Angie from Maplerow, Ranae from Wayfield and Olive from Yorkwood
Ugh, really? I haven't noticed the 'lost in translation' issues in other games...but then again the last Nintendo title I picked up with Miitopia for the 3DS. I totally understand how that would be an issue in terms of direct translation, but you would think the English dialogue/translator person/team would realize how much character is cut out while editing down the Japanese word for word.
I actually enjoyed the conversations in New Leaf - at least I had no complaints until the later half of the first year playing but that's to be expected of course. Though how awesome would it be to get new conversations/interactions via DLC from time to time?! But I wonder if it had to do with the fact that they introduced the smugs in that game and they happened to be my favorite personality type to date so I just was entranced with all their 'new' dialogue if that makes sense.
I have heard that from a couple of TTs today as well, how friendship really opens up dialogue. If that's the case I am all for it! I love a little challenge in AC (probably why I enjoyed PC as much as I did) just as much as I enjoy spending days just relaxing in game. I have been writing letters to my quintuplet every day and including a gift which I hand made out of tin cans and weeds and I was a little taken aback by them not giving me anything in return. But again, if that's tied to us only being acquaintances for several days now I actually really like that concept. *crosses fingers*
I did find Audie and Dom having a sword fight? At least it looked like that as they had sticks in their hands and were charging each other over and over in the island square. I have to admit that was rather adorable to witness.
forgottenpixel - They will definitely start sending stuff to you once you get to know them better. I've already gotten to that point with Skye, who it seems took a liking to me quickly after I sent her a housewarming gift and then attended her birthday party.
Also, that swordfight sounds super-cute. I've only witnessed Skye singing, thus far, and that was sweet too.
I honestly understand what you mean. I feel like there is too many options when it comes to being able to change your looks, etc. The reason I originally fell in love with animal crossing was for the simple feeling it gave you along with random happenings such as wisp, the bell rock, the island (all from the original AC). I know the games have drastically evolved since then but now there’s unlimited things you can do with the game. The fact my character is walking around with a cell phone and I’m able to change his entire face is a little much for me. Of course, just MY opinion.