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» AC:NH General Board
Topic: New Horizons Is A Major Step Back from New Leaf (Opinion)
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Shawamba
 
Name
Brad
ACNH Town
Last Active
11/17/2020 8:07am
Just popping through thinking it's a bit crazy to be complaining about an end game reward 6 days after launch. IMO the game is meant to sync with real time and there are purposeful time sink barriers that prohibit progression. This is known of AC games. Instead of rushing through to end game, I would suggest building up your island every day, furnish your island and transform it with the poor mans terraform (fruit strength). If you run out of things to do on your island, check out the WIFI forums and see someone else's to gain inspiration or trade items.

I would trade a golden axe for the customization of this game any day.

Go out and vibe with the community, it's been one of the best parts of the game for me so far!
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dukedudeston
 
Name
Duke
ACGC Town
Last Active
7/28/2020 4:15pm
"I also don't like how slow paced the game is at the start, especially how I had to wait for the museum just to get a shovel and cross rivers! Don't get me started on the mountain of bugs and fish I had in the middle of town before unlocking it! They should have at least gave us that and Nook's Cranny at the start. However, the game gets more fun afterwards. "
So... Just like any other Animal Crossing game then?
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GavinGoneGlobal
 
Name
Gavin
ACNH Town
Last Active
3:11am
Ultimately there are three main reasons someone plays Animal Crossing:

1. Somebody wants to express themselves creatively with a large, blank canvas to decorate.

2. Somebody wants to play with a loved one -- how many here have heard stories of "my [friend/family/SO] bought this game just to play with me"?

3. Somebody wants to play it as a blend of a SIM & RPG, where you work hard to accomplish goals over a long period of time.

Of those, New Leaf hits all 3 great. You have the Public Works' Projects, you have the online with Tortimer Island as well as Dream Suite, and you have months of stuff to do. Neither are excellent, but it's a great, well-rounded experience that everyone can enjoy.

New Horizons, however, hits the first one excellently, the second one good, and the third one okay. If you're the type of person who plays AC because of #3, like I am or like the original poster, you'll feel quite a bit let down by New Horizons' offerings. For instance, New Leaf had a ton of new shops and things to unlock -- here is a list of shops or locations you can unlock in New Leaf:

1. The various Nookling upgrades
2. Kicks
3. Club LOL
4. Shampoodle
5. Katrina's Shop
6. Dream Suite
7. Garden shop (although later gets absorbed by Nooklings)
8. Cafe
9. Police station

All of this can take months to gather and collect. The game rewards you for sticking with it for the long haul.

Meanwhile, New Horizons has decreased it by almost half, many of which was available in NL from the start:

1. Nook's Cranny and relevant upgrades
2. Able Sisters
3. Town hall
4. Museum
5. Harv's Island

And four out of five of those are handed to you in the first week! Obviously more shops doesn't make a better game, but it's certainly not great that my town is close to having all the stuff unlocked less than a week from launch, when I haven't time traveled and haven't done any online trading with non-friends. The Island Designer app ("terraforming") is also supposed to be available, on average, within the first 3 weeks of playing, and that's the last major thing you unlock. After that, apart from just the RNG of hoping you get good DIY recipes for stuff you want, and the holidays that they're going to add in at a later date, there's not much else to unlock or work towards.

Having a lack of rewards for playing is a very valid complaint when it comes to a video game. The original Animal Crossing from nearly two decades ago had that figured out, you could get so many rewards from so many different accomplishments. A special radio you could exercise to if you did aerobics, new decor for the outside of your house if you catch all the bugs and fish, a statue for paying off your loan. Stuff like that is really motivating. New Leaf took that a step further with so many stuff to unlock and work for, so, while New Horizons is still much better than AC:GC in that regard, it lags behind what New Leaf did, which is a huge disappointment.

Nobody is saying "New Horizons is bad, AC:Switch should've just been New Leaf: The HD Port". We don't want a repeat of City Folk. But it's a shame when the game does such a great job at working towards the creative aspect, that they end up losing focus on those who liked the game for other reasons. Certainly not saying we should all boycott NH, it's still a great game, but I hope in the next AC iteration, or this one via updates, they have more stuff to work towards and look forward to, and more "major milestones".

If you sit at your tree in New Leaf, you can admire everything you've done, and when you did it, and truly reflect on how long you've had your town for. If New Horizons added that, I feel like most people here would have a large percent of that take place in March/April of 2020, and not much else in the coming months and years ahead, which is a disappointment.
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tujunga
 
Name
Alex
ACNH Town
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4:06am
Don't get me started on the mountain of bugs and fish I had in the middle of town before unlocking it!

Lol I had a mountain of stuff too, it seemed a touch pointless to make us wait except to add some mild realism to it.


After thinking it over some more I feel like they scaled back BECAUSE this is suppose to be a leisure game and a tropical paradise relaxation island, and it's possible Nintendo saw people spending 12 hours a day on New Leaf and putting 900 hours into the game's life as a potential problem. New Horizons has it set up where you can practically finish everything to do in an hour or two, even less. I saw this video on youtube, I think from IGN saying "Animal Crossing isnt a race, you can finish things to do in 20 minutes for a whole day". In the real world, parents and cry babies are complaining how kids spend too much time playing games, and Nintendo quietly did something about it. Maybe.

Also something had to change in the gameplay. Practically every entry follows the same format. I think people expected NL again, but you can put furniture outside, terraform and put paths down that are legit instead of just design squares. But hey that's usually how it goes, people assume the next game will be the same thing plus additions and it doesn't always work out that way...
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habib_e
 
Last Active
8/3/2020 1:02pm
GavinGoneGlobal   i totally agree with all your points  !  

I'm hoping they add some more traditional things to unlock or work towards with updates. Really hoping the golden tools get fixed, it would have been an incentive more than ever to have them unbreakable in this game because having to craft tools  isn't "fun"  anymore after the first few days.

I think they need to balance out what parts of crafting are creative, freeing for players and what parts are just restrictive and tedious (ie, not having us feel the reward of earning, or making tools that won't break)  
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ILoveACCF
 
Name
Carole
ACNH Town
Last Active
5/21/2020 4:24am
"here is a list of shops or locations you can unlock in New Leaf:

1. The various Nookling upgrades
2. Kicks
3. Club LOL
4. Shampoodle
5. Katrina's Shop
6. Dream Suite
7. Garden shop (although later gets absorbed by Nooklings)
8. Cafe
9. Police station"
There was no good reason to have most of those things though. Almost all of those things could be combined into several bigger shops instead (cafe even used to be in the Museum prior to New Leaf, and Club LOL essentially took over what the cafe used to do. Not to mention Kicks and Able Sisters could've easily been combined, less walking between load zones that way), and Shampoodle is redundant now you can change your appearance on a whim. New Leaf had a whole city above its town, City Folk had the city you could get Kapp'n's bus to. This game just has the island itself. I'm not hugely fond of that (especially since the island seems kind of small?), but trying to fit 9 shops onto one island isn't going to work. Police Station and Resetti's lair essentially didn't have much of a use and just took up space imo, and Katrina and Redd I'd be fine remaining as visitors. They cut a lot of these shops with good reason. I just wish they'd have actually combined them akin to the Museum and cafe combo in WW/CF, and kept the Dream Suite.

It honestly feels to me like people like the idea of just having shops for the buildings and characters rather than their utility, and I personally don't get that. For me, trim the fat and keep the things I'm actually going to use.

It's the same with the fruit. I've seen several complaints about how they got rid of some of the tropical fruits. Yeah but... all fruits are essentially the same in this game. They're vendor fodder. They have different models, but their purpose is identical, and they all sell for the same price aside from your native fruit which sells for less. I'd be upset if they got rid of the fruit if they had unique utility beyond planting and selling (and eating now, I guess), such as in Stardew Valley where you can cook with what you grow, but this doesn't apply in Animal Crossing.

"After that, apart from just the RNG of hoping you get good DIY recipes for stuff you want, and the holidays that they're going to add in at a later date, there's not much else to unlock or work towards."
Catalogue. Critterpedia. Nook Miles. Beautifying your town. Making patterns. Making bells via collecting (or dupe glitching if you really want, lol). There's plenty of things to work on. Whether or not those things to do are for interesting to you as a player is the real question.
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Brownjoe
 
Name
Brian
ACNL Town
Last Active
4/11/2020 8:40pm
I don’t have anything particularly profound to add to this thread other than that I am a lifelong fan of Animal Crossing and am honestly disappointed with New Horizons. While I personally disagree that the villagers lack personality (I enjoy that my uchi villager is so passive aggressive lol), I agree wholeheartedly with the rest of the comments from the original post. I also agree that a lot of players, including myself, were expecting an improved New Leaf and as such were left disappointed. But was it wrong to expect a series that had made such a noticeable leap in quality between CF and NL to upkeep that momentum? I just don’t feel as though I will continue to return to this game 7 years later like I have with NL. I also don’t believe that patches and updates are going to flesh it out enough to save it. It’s a good game, but it’s not great, and for me, New Leaf was great. So I’m feeling a little discouraged right now!!

Still farming for a string fish though
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SirLeoTheLion
 
Name
Zachary
ACCF Town
Last Active
5/31/2020 5:19pm
I can see why people disliked City Folk. It's almost identical to Wild World in many ways with little in the way of added features in some people's opinions. For those of us who played Wild World long before City Folk, I get it. I personally prefer City Folk since it was my first encounter with the franchise and playing Wild World later on led me to view it as an awful port of City Folk with bad graphics and a lot of things cut. The lack of cliffs and holidays killed the game for me.

People liked New Leaf but do we want another New Leaf the way City Folk was Wild World? Some of us were expecting another New Leaf. Were we expecting another Wild World in 2007? If so, did the finished product in 2008 meet that expectation? Can you blame Nintendo for trying something new?

It seems to me that people like to predominately bash every Animal Crossing game released aside from New Leaf, the original, and maybe Wild World. City Folk and Pocket Camp are cult bash favorites and New Horizons would have been targeted whether it was New Leaf 2.0 or not.
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Caseycrazed
 
Name
Casey
ACNL Town
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1/18 7:23pm
A lot of people are being immature on here and i want to tell you that you are not in the wrong. You have an opinion and so do they. They can post their opinions without bringing your opinions into it.


A lot of people will get mad and feel personally attacked.


But it is a game that ultimately we all like, we ARE on a site dedicated to animal crossing afterall..

I see nothing wrong with your post. I may not agree with it or some parts.. or maybe I do but I don't open my mouth on every single opinion..


Also you are on a general discussion board.. what are people expecting?
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SpikeTheYoshi
 
Name
Justin
ACNL Town
Last Active
1/12 7:47pm
Sadly, I have to agree on a few of these things. New Horizons is nice and I love the atmosphere, music, and customization options, but there's some things that are very lacking. Here's just a few things I find disappointing.

1. The tool durability is actually pretty annoying. It never bothered me in the past with axes, but having your bug nets, shovels, and fishing rods break after using them catching 10 bugs, digging up 10 fossils, or catching 10 fish gets annoying.

2. The lack of swimming. I was honestly hoping it would return and even get expanded on, such as the ability to scuba dive and dive for treasure.

3. The lack of new shops/facilities. The Roost isn't in, Katrina isn't in, Club LOL is gone, Shampoodle is gone, the post office is gone, and Nook's Cranny only has 1 upgrade so far. They said there was so much more we could add to the island, but there's really nothing more than Nook's Cranny, Able Sisters, the campsite, and the resident services building. This is one that really disappoints me.

4. No mini games to play with your friends like the New Leaf Island Tours. We're back to just catching bugs, fishing, and goofing off like we did in Wild World and City Folk. The Island Tours were fun little mini games and I don't understand why they removed them.

5. Paintings and sculptures being removed from the museum.

6. No Gyroids. Just no Gyroids. Why?

7. Also as of now, I feel like that while the villagers are very lively with all the things they do  now, but I feel like we aren't getting as much as we got talking to them like we did in New Leaf. Its only been one week, but I feel like they aren't constantly asking me fun questions or for opinions, they don't ask me to do favors, and I haven't seen anything like a villager asking me to play hide and seek.

8. I do agree also on the guests. I've gotten Gulliver twice in a week and Sahara twice. Mabel has been there once, but so far I have yet to see Kicks, Label, CJ, or Flick. Also I really wish that Dr. Shrunk's role wasn't taken by villagers and you still got visitors like Crazy Redd and Katrina.

I'm sure I'll play through the year, but something just tells me I won't be playing for like 3 years almost every day like I did with New Leaf.
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zapht
 
Name
Zakk
ACNL Town
Last Active
5/15/2020 10:54pm
Theory:

This game feels... like an incomplete animal crossing game. There's too much missing; lack of shop/town upgrades, low end-game bell threshold, seemingly small furniture catalog (although I haven't looked at a list), and a plethora of missing special NPCs.

They already announced that Leif will be coming with an Earth day update, and I bet future patches will continue to flush out the content of the game, bringing in other missing special characters, more furniture, more recipes, and maybe even more island projects. Or at least I really hope so.
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BelleCooper
 
Name
Doodle
ACNH Town
Last Active
12/11/2020 2:10am
I will say that I loved New Leaf, and so far I am loving New Horizons too, but to me it feels like unfinished product. Though to be fair, a lot of games in general have been following a trend of releasing as unfinished products nowadays.

My biggest fear? Is that eventually the free updates turn into paid DLC Addons. We see it with pocket camp, and though the mobile market is a different ball field in its own right, we’ve seen that AC has exactly the right setup and style of gameplay to fit the cash grabby extra dlc content formula. I’m begging that it doesn’t come to that, because even though I know making games is harder and more expensive now than it’s ever been, I’m so tired of paying full price for unfinished games at launch, only to be told I’ll have to pay more money to buy dlc for a finished product later. DLC in of itself is not inherently evil imo, but I think it’s wrong to make Paid DLC of content that should have been included in a game at launch. But I digress.

Am I the only one who wishes museum displays still included fun facts on the plaques? I love that they let Blathers ramble again because it’s super cute, but sometimes I just want to hurry up and donate. However I would still like to come back and read all the trivia at my own leisure later. It kinda stinks that if you don’t listen to his blurbs while you’re donating, the only way to hear it again is to bring him another of the same item later. :/

My biggest advice right now I guess for people who are disappointed by the lack of content so far is just to wait it out a while longer. Nintendo is definitely holding some things back, and imo we kind of have ourselves to blame for that. We know that if everything was included in game at launch, dataminers and TTers would have everything about the game spoiled within a matter of weeks, and it would spoil a lot of the fun for many players. I think they will probably release a lot more as time goes on, they are most likely just trying to give people time to play through and enjoy certain features on their own time before releasing more for people to discover. I get that, and I’m okay with it as long as the stuff coming later keeps being made free and doesn’t transition into paid content.

Can I just say though? The museum looks absolutely stunning and beautiful, and I LOVED the evolutionary tree in the fossils room! Even if the plaques for displays are still super confusing in some areas, overall the museum is GORGEOUS. A lot of this game is INCREDIBLY pleasing to my eyeballs.
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orry123
 
Name
Jack
ACWW Town
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1/14 4:32pm
My biggest fear? Is that eventually the free updates turn into paid DLC Addons.

I wouldn't doubt it at all to tell you the truth. Nintendo has become alot more money hungry over the years (charging full price for Wii U ports is proof). I could be wrong, and hope I am... But I seriously don't think the game will have much more added I updates rather than the Brewster addition to the museum and holiday events.

What I don't like the most about the game (besides the broken tools and amount of lacking content compared to NL) is the ultimate goal. The game literally has nothing to work for at all besides the house after the first week. Everything is unlocked, and the golden tools do absolutely nothing, since they break like the normal tools (albeit more uses). It literally has a worse payoff than any AC game, since you could get a Golden Axe which did not break and was worth playing for.

The game just feels like a massive incomplete product. I even upgraded my house and there was absolutely no visible change to the outside of it (and no, it wasn't the basement upgrade, which would make sense). The graphics are beautiful, I agree. But I would have gladly traded these graphics for the amount of cut content. In fact, it feels like this has become a growing trend for Nintendo games in general since Smash came out. Pokemon was a shell of the game it used to be, and Links Awakening had very little added in from the original game. Even Luigi's Mansion 3 lacked the basic inverted controls option (which everyone held onto would be patched in). That wasn't ever added in, so I never bought it. I wish I would have held on, and I would have waited to get this game. It's absolutely incomplete as is, and trying to cover it up by telling people to wait is unacceptable. The game should have launched with all holidays intact, with multiple projects to be finished post the first month, and basic feature staple to the AC series present.

It's a good thing this game didn't start out like a normal AC game with Nooks store opened and the Town Hall already there. Because, there would have been absolutely nothing to work for at all. I can't speak for everyone and I hope they are having a better experience than me. But after learning all this, I am already finding myself feeling like what is even the use to cut it on.
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Pikminsatellite
 
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Etilletas
ACNH Town
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11:04am
I think there's reasonable scope to be optimistic with any DLC, this is made by the same team who worked on Splatoon & Splatoon 2. Throughout the entirety of both games, only 1 paid DLC was made (and to be fair Octo Expansion was extremely well made and definitely worth the price), and both games received constant free updates and balancing throughout their lifespan. Excluding the Xenoblade remaster, this is also the only major AAA nintendo game we know of that has been released in 2020, so hopefully Nintendo realises they really need to ensure our engagement with this game.
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Cinibarininius
 
Last Active
4/8/2020 2:42pm
I will preface this with the fact that you are completely entitled to your own opinion. However, I do take issue with a number of your points.
1. This is to a degree a matter of opinion, if you don't like crafting you don't like crafting, and that's fine. However, here's a really simple solution to the item breaking situation. I just carry around a DIY table and some sticks and iron. The massive inventory  space allowed in this game really just makes it very simple to replace an item, and yes the inventory ring does automatically replace registered items on the ring when you get a new one, I'm not entirely sure why you think it doesn't.
2. Once you have bridges and ramps you have no real reason to switch to the pole or ladder ever again. That brings this game to a comparable number of tools to switch between. And honestly, with the storage offered by the house, if you just want to go out and fish, just bring a couple fishing rods, a slingshot, and a net just in case you see something you want.
3. You are basing that assumption off of information provided by cheaters who like to spoil things for people. In New Leaf you had to wait minimum 10 days to even be able to upgrade the first store, and then another 10 days, and then 21 days, and then 30 days, not to even mention other milestones required for upgrades. They spent 8 years developing this game, do you honestly believe that they just didn't make any more upgrades? Even the data miners have found evidence to suggest museum upgrades that will likely be coming over time, as the game intends itself to be played.
4. Honestly this one is pretty subjective, I don't think fishing has ever been difficult once you figure it out in the series. I'll give you that catching wasps is a lot easier than in previous games, but that's honestly a welcome change in my book.
5. I'd say this one is a pretty fair complaint, for the early game. I'd rather just not have visitors as often, like in the original game. You could reasonably expect like two or maybe 3 visitors a week. But, it does seem like this is very tied to progression, like Kicks, Label, CJ, and Flick all seem to be additional visitors that come around after certain points of progression. And in the defense of Gulliver and Wisp, they've been very frequent visitors in prior games as well.
6. Again, this one is completely subjective. I dig the music that I've heard thus far, especially the closing music for Nook's Cranny. But you know, if you don't like, you don't like it, and that's just like your opinion man.
7. This one really strikes me as odd honestly. I mean you get a completely useless golden statue of yourself for "beating" the original game. I don't really think the point of Animal Crossing has ever been "payoff," I personally see the payoff being the experience itself. Plus this feels very very early on to be complaining about such late game things, right? Like your average Animal Crossing game requires months to see everything without cheating, and it's hard to tell what kind of further changes or additional content we'll see by the time the update cycle is over for this game. I will agree, golden tools breaking is a bummer, but I see it as a conscious choice that was kind of necessary to retain the integrity of the crafting system. If you could just make an unbreakable tool and give it to all of your friends, that would kinda ruin the game. On the flip-side, if it was a one time gift, you'd never have any reason to make tools again, and that would remove an element of the game play cycle. I would prefer they be unbreakable, however from a design and balance standpoint, I think it is justified.

Like I said before, it's perfectly fine if you're unsatisfied with the game. I just think that all of the doom and gloom based on literal cheating within the game is a bit sad. Like a new Animal Crossing game is always a treat in my opinion and I feel this game does more to mix up the formula than any previous entry. Whenever a franchise is mixed up some of the changes won't hit home for everyone, see the lack of proper dungeons and weapon durability in Breath of the Wild, but that doesn't mean that it isn't a great experience with plenty of fun to be had. And just remember, the Animal Crossing team is the Splatoon team, and they have proven twice that they can provide weekly-monthly content updates over a year or so that provide a ton fun and new content. I have faith that all said and done this will probably be the most content rich game in the franchise. I do think that the SARS-2 Pandemic will impact the regularity with which these updates appear, but as I mentioned before, with 8 years in the oven, I'd expect a lot of the early updates to already be complete and just lined up for release. Heck we know we'll be getting new features before April 22, and I'm for one quite excited to see what's added.
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AC:NH General Board » Topic: New Horizons Is A Major Step Back from New Leaf (Opinion)
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