Ard There actually is a pseudo checkpoint I implemented (but I realise now I didn't make it too clear): After you rob the bank and travel through the pipe, you pass a giant boom boom boxed in with a key above the stage, which is supposed to indicate you can find a key in the same location at the beginning of the level with the boxed in boom boom which then opens up a shortcut back to the vault. I would have put a checkpoint in but it doesn't allow you when you have a clear objective, but regardless I probably should have just put one in anyway as the objective doesn't really matter that much .
Currently Playing--------------
Xenoblade Chronicles 3, Mario Kart: Double-Dash!!
I need help in Story Mode!! I can't unlock the Superball Flower. I've done what the online guides say, but after the "Piranha Creeper Squash" level, Purple Toad won't give me anymore levels!! What am I doing wrong??
Pikminsatellite - Beat your level! First person to play it and beat it. It took me a while to figure out what to do, but then I read your hints. But I enjoyed it!
I've made quite a few courses since my last post, my maker ID is 0NS - D75 - TJF if anyone is interested in playing all of them, but my two best courses so far are:
Let Sleeping Thwomps Lie: B9F - 27L - 4TF
Monty Mole's Delivery Service: QTX - PNM - 1VF
Both are fairly challenging but I've got checkpoints and retry door systems in both of them.
Currently Playing--------------
Xenoblade Chronicles 3, Mario Kart: Double-Dash!!
Short & easy level. I originally wanted it to be a Pacman-themed level, where the coins represented power pellets, but it was hard to get the space right, so I scrapped that idea.
Ard Sorry to hear that, I've being trying to keep most of my levels simple but I keep finding ways to make some sections tougher than they should be . I have two new courses which are slower paced and puzzle focused with little chances of death, which might be more up your alley
Yoshi's Demolition Course: FJL-K48-BKG
My Two Lovely Yoshis: F0G-WS2-1NF - this one is meant for co-op, but also works just fine playing solo.
I've also finished what I consider to be my best course yet - Cheep Cheep's Champion Challenge. It's a very tough level, not kaizo-hard, but definitely way above your average mario maker level. If anyone is willing to give it a shot and beat it, I'll gift the first person who does a free Switch game of their choice worth $20 maximum (or if you're from the UK I have a £15 switch gift shop card I haven't used). If you're stuck on how to beat it, I can always record myself beating the level to show how its done.
Cheep Cheep's Champion Challenge: 926 - NTK - HKG
Currently Playing--------------
Xenoblade Chronicles 3, Mario Kart: Double-Dash!!