^I don't have the article on hand, but it was confirmed in an interview. you can probably find it pretty easily by googling since all the new horizons news is still new
as for the lack of new personality types, I'm not bothered at all. NL so far has been the only game to add new personalities. PG is largely seen as the best game when it comes to villager interactions, and that only had 6 personality types.
what matters more is how much dialogue each personality type has and how interesting it is. plus if you start having lots of personality types, less love can be given to each one's dialogue. I'd rather see more effort put into things like higher friendship unlocking different dialogues, and dialogue trees that have multiple branching paths, and that gets harder to do the more personality types you have to do it for. I'm holding out on forming an opinion until after the game comes out, because it really just depends on if they wanted villager personalities to be a priority.
Visit my dream towns!
Angie from Maplerow, Ranae from Wayfield and Olive from Yorkwood
I will echo others. I'm less concerned about adding another type, than fleshing out the ones they have. I will also agree that PG had the greatest variety. While I can see not having Octavian scream that I am a stupid idiot, just bring back some of the grump/snootyness.
My main hope still is something akin to what Warcraft had. You could work on interacting with other factions or races and raise or lower how they would interact with you. Just do that and it would be gold. So if I want to get Octavian or Boris to like mean in their grump way, they could. But if Lily or Biskit are being ignored by me, maybe they are sad or shy to come around you because you are cold to them.
And since Angie brought up the number, I do hope it is in the 12-15 limit. That would mean a bigger town than the handheld games. Also if you have more, you can live with having villagers who you don't like or are indifferent to. And who may grow on you in time if you have the chance to get to know them.
and soggy steamed vegetables are the universe's way of crying inconsolably.
The island looks about the same size as an NL town so I'm guessing 10-12. Those seem about right for that size. I wish they would go to a bigger island and 15 villagers though.
I agree that it would be nice to make relationships more complex. They could have a few different dimensions and have the relationship change depending on the combination of those dimensions. Then the way you answer questions and how often you interact with the villagers would change the relationship.
Really anything they could do to add complexity would be nice. In AC:NL thing just felt too repetitive. AC:GC was great so if they were able to do that 17 years ago, it seems like they could make dialogue better if they prioritized it.
Let's go Gophers! Ski-U-Mah!
Sorry, I don't accept random FCRs.