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Topic: Help with ACWW wi-fi?

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Irororo
 
Last Active
1/4/2021 3:42pm
Hi, long time no see!

I heard it'd be possible to access wifi again on DSLite via fanmade servers; is this true, and if it is, might there be some step-by-step guide to how to access one?
(I want to upgrade my Nookway so bad )
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GoldenCelebi
 
Last Active
7/5 7:27pm
Unfortunately, posting instructions or links to instructions on how to use unofficial Wi-Fi servers is not allowed on ACC under rule 2.8 ("Hacking Device/Software Codes"). Sorry.
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Irororo
 
Last Active
1/4/2021 3:42pm
Aw, that's a bummer. :I
If someone could send private message about them would it be ok?
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GoldenCelebi
 
Last Active
7/5 7:27pm
No, the rules also apply to private threads.

If you have more questions about the rules I suggest going to the Site Support board - you'll probably get responses from people better able to help you. You could also try contacting a Moderator directly.
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BeardedRetroGuy
 
Name
RetroGuy
ACGC Town
Last Active
8/8 7:20pm
Actually, it's quite easy to get Wild World working on Wi-fi again and it doesn't require any kind of patch, hacking, homebrew, nada.  It only requires a DNS entry in your Nintendo DS's wi-fi connection settings.  That's it.  You're just telling your DS where to connect to when it goes on-line.

You'd also need a really old wi-fi router because the Nintendo DS only supports up to 802.11g wireless signal bands and only supports up to WEP encryption, which is not very secure anymore and easily broken into.  I recommend MAC filtering and disabling SSID broadcasting on any wi-fi unit you use for this purpose, as well as only leaving it on during active use.

Info note: I had a good, long read of rule 2.8 and none of the text there applies or covers Wiimmfi when it comes to DS games.  It DOES apply for Wii games, so yeah, I can see what the mods were talking about.
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RetroGuy
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GoldenCelebi
 
Last Active
7/5 7:27pm
Gosh, this is an old thread!

You're quite right - since this thread was posted, it's become possible to play online multiplayer on the DS (though not the Wii) without any hacking/jailbreaking/homebrew/whatever you want to call it. I pointed this out to the moderators earlier in the year but nobody got back to me.

I'll check in with them to see if there's any sort of update to be shared.
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GoldenCelebi
 
Last Active
7/5 7:27pm
Here's the response I got - take it as you will:
"The Mod team would need to discuss whether or not explaining how to exploit such a bug on the DS would fall into our definition of "hacking". It certainly isn't a priority at the moment, as we are focusing on ironing things out with regards to New Horizons."
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BeardedRetroGuy
 
Name
RetroGuy
ACGC Town
Last Active
8/8 7:20pm
What bug are they talking about?  Being able to specify a DNS server by IP address is not a bug - it's a standard feature of ANY networking device, INCLUDING all routers and all computers that use a TCP/IP networking stack, all the way back to Windows 95.

And as an addition to this thread's original content, I had to stick my DS into the DMZ of my router (where all inbound ports outside of those specifically reserved are immediately sent to the DMZ item instead of being blocked by default) to get Wild World working on-line, but I had such a BLAST playing with Claire last night.  It should be illegal to get THAT HYPE about a game released back in 2005.  LOL

Now, there's an argument to be had about opening up your home network in order to do this that leaves your home vulnerable to being hacked from the driveway because having NO wi-fi encryption could let someone access your home network from INSIDE the network, bypassing all router firewalls, and WEP encryption (that the DS supports) is easily cracked now as well.  We could totally have that discussion, because this isn't something I would recommend as an IT professional.  My solution was to have a separate wi-fi router that has SSID disabled and MAC address filtering on (so only someone spoofing my DS's MAC can connect), and to also unplug this little router when I'm not using it, so it's only up as long as I want to play on-line.  All of these steps drastically reduce the possibility of a network breach occurring to the point where I'm not concerned about it anymore, but that's a LOT of setup for someone who isn't an IT Pro like myself.  And again, we can have that discussion - absolutely.

But come on, calling a standard TCP/IP configuration feature a BUG?  I don't think so.
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RetroGuy
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GoldenCelebi
 
Last Active
7/5 7:27pm
To clarify, the "bug" is that the DS doesn't properly validate the TLS certificate of the server it's connecting to. If it did (like the Wii does), no amount of DNS spoofing would be able to trick it into opening a connection to a third-party server.

I understand your frustration, but I don't think there's anything you or I can do to speed up the moderators' deliberations.
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Chuuster
 
Name
Chuuster
ACNH Town
Last Active
11/27/2021 12:02am
GoldenCelebi: No rush to your team's deliberations, but a friend and I discovered a way to access ACWW online for those who have no WEP Wifi (it adds a few extra steps to the wiimmfi technique).

If it helps rebuild a Wild World community here, i'm sure some people here, as well as I, wouldn't mind creating a how-to guide. I really think it's in the best interest of ACC to support that.
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BeardedRetroGuy
 
Name
RetroGuy
ACGC Town
Last Active
8/8 7:20pm
Necroposting, but yes, I agree with Chuuster here.  Nintendo has long since given up on the Nintendo DS and the Wii as on-line gaming platforms and has ZERO interest in re-establishing online support for those consoles.  Allowing the users here to specifically talk about setting up a single common point for on-line play might actually help stimulate multi-player gaming on these games, as well as other non-AC games on those systems.  I've found that Wiimmfi works excellently with most games I've tried, though it doesn't fully support ALL games yet - doesn't matter: we're only really concerned about Animal Crossing on this website anyway.

I mean, think about it.  This website/forum was CREATED - SPECIFICALLY - to help people connect to each other on-line.  And now the current forum rules against "hacking" to get the games working on-line are now actively PREVENTING just that purpose, which is probably why these older game threads seem as dead as they do to me now.  I'm not saying suspend the rules against all hacking, just enough to get the games working "as intended" ON-LINE again, so players can visit each other and play together.

Other types of hacking: bell glitches, item duplication, etc. should still be banned from discussion, as I don't think any of the moderators here, nor I, thing the gameplay should be modified in any other way and absolutely consider that cheating.  Hell, I don't care much for time-jumping in AC games.  The ONLY clock manipulation I've EVER done in an AC game is back-dating my console to the day after my last log-in in order to check turnip prices or catch-up on things like money rocks and fossils that I missed because, let's face it, almost all of us are adults now and have adult responsibilities that interfere with waking up and grabbing the DS to play Wild World while drinking coffee.  No. People usually go to work and stuff now or have kids they have to monitor.

I will repeat my position on changing the rules against discussing getting consoles working on-line again.
I am NOT in favor of allowing posts discussing how or where to download ROMs.  That should stay banned.
I am NOT in favor of allowing posts discussing any hacks other than getting your console working on-line.
I am NOT in favor of discussing emulators and getting THOSE working.
I am SPECIFICALLY talking about getting legitimate consoles and legitimate physical copies of the games working on-line again so players who own these can link together and play.  I mean, it's LITERALLY what this forum was created for.
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RetroGuy
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WiFi Tech Support Board » Topic: Help with ACWW wi-fi?

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