The original: it was cute. Very simplistic, but that was the 2002 style. Not too much going on. A nice, unique blue + black color scheme, with a few added colors to pop out.
That same house nowadays: this is not a house to come home to! Extremely bland and uninspiring. Who would want to spend time here?? Bertha deserves better than this!
My solution: First, I changed the colors of the existing furnishings, allowing for a unique makeover without changing the core principles of the initial layout. Turning the modern wares blue allows for more vibrancy. Her string bass needed some room to breathe, so I moved that a bit. The entrance way seemed a bit empty on the right, with the aloe seemingly lonely. A coat rack was the perfect addition! Makes it so guests feel they are welcome. I also installed a brand new air conditioning unit, so the sweltering summer never gets her down.
In the back left corner, I decided to place her cherished painting on the wall, so the walls didn't look so barren, and I even gave it a friend. The extra space next to the plant allowed me to move it back, though this left it feeling a bit too empty. So what better choice that an adorable, grey leopard print Mama bear?
The new rug feature in New Leaf and HHD allows us to keep her existing floor, which looked great, but break things up a bit by adding an exquisite rug to the center of the room. I lightened the place up even more by adding not only a ceiling fixture, but a white and blue regal wall fixture in the back as well. I also wanted to give her more plants, but didn't want to take up floor space. Adding them onto the walls, table, and hanging from the ceiling works great for this purpose.
To finish up the walls, I added K.K. Slider album artwork near her instrument, as well as a clock, so she always knows what time it is. Her old, drab windows were replaced with ones that are much more fitting in color and more functional, and given Gracie window treatments. Finally, I added her old shirt from the Gamecube days behind her (now bigger, although this wasn't my doing) bed, so the headboard didn't seem so empty.
So, how do you think I did?
Also taking requests if there's any Gamecube house you wanna see me remix.
I love doing this as well in HHD but have only done it with a few characters. And the rooms are still incomplete so I can't show them off now. But I really love trying to capture the designs in the Gamecube version--the arrangements are always weird and fun. I find the bizarre decoration style... weirdly relaxing? Haha. I always have fun trying to bring it to HHD.
You can post yours in this thread too later on if you want. I'd be interested in seeing them when they are finished.
I also really enjoyed the old Gamecube houses. The style was very simplistic and strange in a lot of ways, but made sense, and had personality. We didn't get good villager houses again until New Leaf, which I think are the best aesthetically, but I'm still nostalgic for the GC houses.
I waited until I had designed all of the villager houses in HHD before starting, so that I'd have all the furniture before I did it (except the contest items or rare exclusives, most of which are unnecessary though).
I did a few others too, in fact I'll post another one right now, but with less walls of text, lol.
This one was already pretty cool to begin with, and translated well into 3DS era. So I just tweaked it a bit and added pizzaz.
I gave it a more foresty atmosphere with hanging plants and vines, as well as wooden tree deco and adding the outdoor background noise (forget the name,... "prairie" I think? but it's basic outdoors with birds chirping and stuff). And to add color, changed the daisy meadow floor to the wildflower floor.
Added pillars to make it rustic. Replace the bulky piano with a new, slimmer one. Moved the drums to make an entrance way, then added a stool to sit and play.
Fancier windows, some posters, a paved walkway, and stage lights... now it looks like an outdoor concert scene!
Note: coffee machine item isn't in the newer games, had to replace it with another vending machine.
This one was difficult due to the awkward layout. Yet I feel I made it work. I didn't wanna get rid of any of his precious clock collection. I managed to add even more storage, a table, a wall for the toilet (which was much needed), a rug, a few accessories, and still enough room to walk around!
Note: N Logo not in the newer games so uh... yeah, had to improvise. >.>
Bob was a pretty popular character on these forums. Maybe he still is? Well anyways, his house was already pretty good to begin with- one of the best in the game! Although the kiddie series always blinded me with its overly bright color scheme. Not to mention, Bob kept his wares in a rather awkward arrangement.
Adding some neutral wood floors under the rug, replacing the floor clock with the wall clock, and some pale, solid-color items helped break things up a bit and not look so ironically monotonous. I left ample floor space due to it being a play room, and well, he needs room for him and his friends to play games and dance or whatever else.
Ard, I seem to recall you doing something with villager houses way back in the day. Was it a guide on home exteriors, maybe? Regardless, I keep coming back to this thread because these houses are really fun to look at! You're doing a really great job! Flagging this thread for later.
This is such a cool idea! Good job, you've nailed it! I really wish that I was as creative as you are, I'm the worst at HHD but I still love the game. I used to recreate my house in GC to look like my favourite villagers' houses.
Signature-------------- yu get toy from mayor - Devin2600, 2008.
Never fear Simon Belmont is here
Brownjoe: Thanks! And yes I made a bunch of threads like that. Some were voter polls (like Hit & Give type), one was a villager home exterior guides that ended up being wrong.
kikicat: Thanks you! I did the same thing in GC, but HHD makes it a lot easier in many ways. And yeah, I feel that many of the ideas suggested in HHD were very vague, and I did have trouble with a few of the villager's house designs in that game.
Note: had to replace classic hutch with bookshelf item. There was no item even remotely similar to it, and the other shelf items were too small. Tbh, I really wish they'd bring this item back for that reason. Where else am I gonna show off my dishes?
Cupcake is one of those villagers mainly remembered by her name. She hasn't appeared since because, well... she's not memorable. That said, she had, in my opinion, one of the better houses in the game, so I figured I'd revamp it for her.
The hardest part of this one was how to change the layout. But otherwise, I barely changed anything. Just added light fixtures and a few decorations, mostly.
Note: known as Sally in later games. Not to be confused with GC Sally, who is now known as... Cally. Yeah idk what they were thinking with this one. TY Beanie Babies did a similar thing, with two chameleon beanies named Iggy and Rainbow. I wish they'd pick a name and stick with it!
Double-note: I had to re-create the umbrella myself since it's not in the new games. Hope I did a decent job.
So I really liked her house in GC. It was simple, in a cute way. But now? It's a bit empty and lacking.
I kept the basic premise of... whatever existing color scheme was going on, and don't think I added anything that clashes too much. The green dresser now gained the capability to store things on top of it (level-up??), so I took full advantage of that. Added common household wares, some lamps, and gave the cabana pieces a brighter color scheme. Oh, and added a fourth chair in neutral white, because even numbers are better.
No hate for Jambette, but... she had one of the ugliest villager houses in the entire game, if not the worst. And it looks even worse today! This simply would not do.
So I did my best. It looks... a bit better now. Livable, at least. Decorating the walls brightened the place up, as did the rainbow window blinds. I tried to make a sort of play room theme going on, but not copy off of our beloved Bob. The fact that she has 5 gyroids sorta got in the way at times, especially since the NL houses don't typically have them, so they look a bit out of place. Nonetheless, I think I made it work. The place looks much more friendly now.
Here's one that I think held up really well since its debut, although Zoe didn't, since she hasn't appeared since. Once again, figuring how to lay it all out was the hardest part. Putting the clothes on the walls did help a lot, though.
Note: Due to the size increase of the modern bed, I had to move the chair in the remake of the original layout.
This one had a slightly strange arrangement, but was pretty good otherwise. Perhaps due to the fact that the modern set has like... 4 different table objects (although one functions as a dresser). My re-design is a bit cramped in parts, I will admit that. It may need to be tweaked. But other than that, I enjoy how it turned out. Was a bit difficult keeping the neutral color scheme, though.
Note: Had to replace the non-returning lovely stereo with a retro stereo. I really wish they'd bring this item back, there's nothing like it.
Double-note: Also had to use the ribbon parasol in place of the non-returning lotus parasol, which, again, needs to make a return, since I can't even attempt to make that with patterns.
This one was cute and still holds up, but was in need of an update. I'll be honest... I don't like how this one turned out much at all. I feel it's still lacking, but it was hard to find a good arrangement for the furniture, even when I replaced the odd-looking retro stereo for the sweets player. Also, finding a rug that fit that color scheme... yikes. >.> So it's rather simple and Gamecube-like in many ways. The umbrellas didn't help.
Note: Carmen in the Gamecube version was a magenta colored mouse, not the brown and white rabbit in the later games.
This one's actually really cool. Fitting, since Carmen was fairly popular back in the day. I wonder why they never brought her back. Of course, if they tried now, they'd have to change her name to... who knows what.
The two beds were the biggest obstacle- separating them just looked awkward, but they look slightly awkward together as well. Putting them in a corner made more room in the center though, which opened the place up. A wall for privacy makes it where you can "go" in peace. And adding the bottles back to the green counter after they were taken away- after all, it was just olive oil and vinegar.
Note: Once again, had to replace the lovely stereo with the retro stereo. They really need to bring it back.
Candi is another one of those highly forgettable villagers, remembered only by her saccharine name (much like Cupcake... hmm...). Oddly enough, she has a lot of similarities to Carmen- both are pink mice, and both even have somewhat similar houses. Both never made it past the Gamecube games initially, but Candi, somehow, managed to return due to Welcome Amiibo.
Not much to say about this one. I had to add a lot of stuff, due to all the clothes now being on the walls. Making the couches pink gave it a unique touch. Also gave her a bed, make-up, a suitcase, and a parasol, because, why not?
Note: had to change the rug in the initial setup a bit because it couldn't be diagonal like in GC.
Double note: The cabana dresser is bigger in the new games.
It was really bland before, but I definitely gave it more personality. Hanging the three identical shirts on the wall gave us more room to put things. The western fences really give it the cowgirl vibe.
Gave him a nice gaming setup. Idk, just thought it suited him. I kept with a bright, contrasting color scheme. Also, got rid of one of his floor cacti to make more room. In return, I gave him a mini cactus to put on the table.
I kept this one very similar to how it was before by taking a minimal approach. Added a few household items, some storage, deco, and a much needed seat and table set.
Note: the regal cupboard was sadly discontinued. ( (The new games really hate when you show off your dishes). So I replace it with the regal clock initially.
And as I type this, I just realized, the new version has no clock in it. Not that every room needs a clock, but... I put one in all the other rooms. ;-; I didn't want the walls to be too overloaded. Oh well, maybe I can redo this one and add a clock, if it needs one. I think eagles keep good sense of time.
Note: I added the matching bugs/fish to the best of my ability, but many of them kinda... look the same. >.>
This one, in my opinion, actually looks better in the newer games. That said, it's... a strange one. Not only the layout, but let's get the obvious out of the way: why is there a random space rocket in the back?? Idk if Tom was trying to hide it, and he thought his exotic screen would cover it...
Anyhow, I left that part of the room the way it is, and added a control switch and fan on the wall. Also a ladder for easier access. This room was kinda random, but it was to begin with, so... yay? I just put what I thought looked good and fitting. Idk.