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   Topic: Minor Graphical Changes

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Dilpyckle
 
Last Active
9/8 8:47pm
Hi there, everyone! I didn't want to create so many ACCSSB threads in one day, so I'll just put them all in this thread.

Throughout my time on ACC, I have noticed many different small things that I feel should be fixed/changed.

Here are some (but not all; I forgot some of them, lol) things I have noticed:

Avatar Issues
There seems to be some inconsistency and unprofessionalism among some of the avatars. Here are some examples of what I mean:
White Outline
Many of the GC avatars have white outlines, like Sprocket for example. This makes them look like they are not completely cropped out and it quite contrasts with the custom avatar backgrounds.
White Specks
Take a look at some of the City Folk avatars on ACC. For some reason, some of them have white dots on the corners (Apollo, Amelia, Miranda, Pompom, Deena, etc.) and Big Top has a weird smear at the bottom right.
Stretching
Now take a look at Graham and Hamphrey (NL Avatars). For some reason, they are stretched horizontally. This makes them look a little wider than they should be. Here is how Graham is supposed to look(According to the Animal Crossing Wiki). Compare that to the Graham on here.
Black Outline
Some avatars have thick black outlines, some have thin ones, and some have none at all. For example, look at SonicHyuga's. That has no outline. Then look at Hadger's, which has a thick outline. Then look at mine, which has a thin one. I don't know, I've just always wondered why they've been like this.
Two Jeremiahs??
There are two Jeremiahs in the Frog section of the CF avatars...
Other Site Graphics' Issues
Green/White Specks
Logo
Now please take a look at the ACC logo at the top left. Without zooming in you can see white specks on the top and side of the logo, which indicates that it was not completely cropped out. If you zoom in you can see that the bottom has green pixels. While this may be fine in the Spring and Summer months, looking at it now, the green doesn't really belong with the autumn theme.
Clock
Without zooming in, one can see the white speck on the thing above the second hour number. In addition, all of the circles have green outlines, which, as with the logo, might look good with the spring and summer theme, but it really clashes with the fall theme.

I can't think of anything else off the top of my head right now, but please tell me your thoughts below.

Note: Don't worry, I'm not saying that ACC Staff did a bad job with the Site's graphics, I'm just offering constructive criticism to make the site look more professional. I do appreciate all the effort of the staff so please don't get me wrong.
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KEEBY64
 
Last Active
4/8/2017 12:12am
Most of the ACWW's human avatars have their limbs chopped. ACWW has the best human artwork, so I hope this gets fixed when the staff have free time.
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Dilpyckle
 
Last Active
9/8 8:47pm
Examples, please? I don't think I've noticed that.
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KEEBY64
 
Last Active
4/8/2017 12:12am
Just take a nice look at the human part of the ACWW avatar section, and you'll see what I mean. Surprisingly, AC GCN human avatars are fine, mostly.
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Dilpyckle
 
Last Active
9/8 8:47pm
I just took a look, I don't notice any chopped limbs.
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yankees24cano
 
Name
Cano
ACNL Town
Last Active
9:26pm
I'm not too involved in graphics, but I'll address what I can:

Most of the AC:GC images were scanned from a guide and then cut out, while (I believe) most of the others started as digital images. That's why the GC avatars have more inconsistency. If it's a simple issue of erasing a few pixels, it shouldn't be too hard. If we need to obtain the source images, it could be.

The staff avatars don't really match up with the community avatars well at all. This is just a result of different people making them at different times. I believe that we have some plans to standardize staff avatars, which would be more of a long term project. That is probably why staff members have less of an outline around their avatar. For non-staff avatars, from the ones you've linked (and mine), I've noticed that custom avatars have a thicker outline than landscape ones. This could be an illusion or is could be a result of the coding.

As for stretching, that could either be a result of a different source image or not having the right options checked while working on the avatar.




We also are missing many AC:NL items in the items search even before the amiibo update. That's in addition to any new items that may be added in AC:Mobile, which we expect to come out within the next 4 months. Those are naturally a bigger concern than correcting minor visual errors in existing avatars. I hope that we are eventually able to work on fixing some of those things you mentioned (thanks for bringing them up). but unfortunately it may be a while. Graphics take a while to make, especially when you have hundreds to thousands.
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Filbert06
 
Last Active
9/6 8:24pm
I'm just going to add to a couple of Dylan's points and add a few things of my own.

As for stretched avatars, I've seen quite a few HHD avatars with that problem as well (Diana and Molly are stretched horizontally and Fauna is stretched vertically, for example).

And in addition to the previously mentioned stretched NL avatars, Rudy, Fuchsia, Marcie, and Naomi are also stretched horizontally.

In the City Folk avatars, a few of them are really small. For example, Poppy and Static are way larger than the other squirrels.

Also, there is an issue with the rabbit CF landscape avatars: Dotty is named Coco, Francine is named Dotty, Gabi is named Francine, Gaston is named Gabi, and there are two Genjis, one named Gaston and one with the correct name (the Gaston one is slightly bigger), and Coco does not appear at all.

There are also a couple transparency problems with some of the other avatars. If you look at CF Big Top, for example, one of his hands and the white part of one of his legs are missing. Also, HHD Poncho has a hand missing, the white parts of CF Carmen's legs are gone, and CF Francine is missing an entire arm.

Also, Kid Cat's NL avatar name is spelt 'Kid Kat'.

There are a lot of NL avatars that are reversed, and although some look alright, a few are distracting because the villagers aren't symmetrical. For example, Walker and Drift are both wearing the No. 67 shirt, and the number is reversed in the avatars. I compiled a list of the NL reversed avatars; I think I got most of them but I may have missed a few.

Cyrano
Curt
Nate
Pekoe
Vladimir
Lolly
Mitzi
Punchy
Stinky
Tabby
Fauna
Butch
Daisy
Walker
Deena
Mallary
Eloise
Margie
Opal
Cousteau
Drift
Frobert
Jeremiah
Lily
Nan
Velma
Harry
Peaches
Savannah
Mathilda
Ozzie
Mott
Elise
Tammi
Dora
Moose
Rizzo
Rod
Octavian
Gladys
Friga
Hopper
Kevin
Lucy
Genji
Snake
Rhonda
Wendy
Willow
Mint
Nibbles
Pecan
Poppy
Static
Lobo
Whitney
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Dilpyckle
 
Last Active
9/8 8:47pm
"Most of the AC:GC images were scanned from a guide and then cut out, while (I believe) most of the others started as digital images. That's why the GC avatars have more inconsistency. If it's a simple issue of erasing a few pixels, it shouldn't be too hard. If we need to obtain the source images, it could be."
Yes, I think that we should just erase those pixels, because it wouldn't be too hard.

"The staff avatars don't really match up with the community avatars well at all. This is just a result of different people making them at different times. I believe that we have some plans to standardize staff avatars, which would be more of a long term project. That is probably why staff members have less of an outline around their avatar. For non-staff avatars, from the ones you've linked (and mine), I've noticed that custom avatars have a thicker outline than landscape ones. This could be an illusion or is could be a result of the coding."
Oh, okay! I'm glad there are plans for making the outlines consistent.

"As for stretching, that could either be a result of a different source image or not having the right options checked while working on the avatar."
Ah, okay. So is there a chance they will be fixed?

"We also are missing many AC:NL items in the items search even before the amiibo update. That's in addition to any new items that may be added in AC:Mobile, which we expect to come out within the next 4 months. Those are naturally a bigger concern than correcting minor visual errors in existing avatars. I hope that we are eventually able to work on fixing some of those things you mentioned (thanks for bringing them up). but unfortunately it may be a while. Graphics take a while to make, especially when you have hundreds to thousands."
It's okay, I understand! You're welcome for bringing them up. It seems like we just need a bigger team so that we can get it done faster.
Thanks for bringing up those errors, Ben! You found some stuff I didn't even notice before!
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KEEBY64
 
Last Active
4/8/2017 12:12am
You didn't notice? It's mostly the hands on the WW human avatars, but sometimes it's shoes or even other body parts. I really hope this is fixed.
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Jaymz777
 
Name
Serena
ACNL Town
Last Active
3/15 1:57am
yeah, most of the grey dot/outline problems are just from cutting out the background from an image to make it transparent, usually with a white background. it's noticeable, but nothing too hard to fix
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Dilpyckle
 
Last Active
9/8 8:47pm
" it's noticeable, but nothing too hard to fix"
This.

Like you said, it's not too hard to fix. That's why I suggested it be done.
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yankees24cano
 
Name
Cano
ACNL Town
Last Active
9:26pm
"Yes, I think that we should just erase those pixels, because it wouldn't be too hard."
Once we get some higher priority items done, I don't think there will be much opposition to that.

"Ah, okay.  So is there a chance they will be fixed? "
As long as we have access to a good source image, they can be fixed by just remaking them. I'm not sure what the details of it are, but the people who work on graphics know of the problem, so it seems pretty reasonable that they do get fixed. I can't make any promises though.

"It's okay, I understand!  You're welcome for bringing them up.  It seems like we just need a bigger team so that we can get it done faster. "
We have a few members on the staff who work on graphics. Unfortunately, it seems like no matter how hard they work, their to do list never shrinks. We are accepting applications for developer and researcher positions (both of which could work on graphics).
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Dilpyckle
 
Last Active
9/8 8:47pm
Yay, that's great!

Why do we need to have access to the source image? If necessary, we could just work off of the current ones?

Ah, okay! If I'm understanding correctly, you guys are accepting applications for Developers that would just do graphics? I was thinking about applying for Developer in the future, but I wanted to practice my programming skills a bit more before applying. However, if we're allowed to apply to be a Graphic Developer, I'd be happy to start helping out much sooner, and then, later on, starting to help ACC with coding/programming once I feel that I am ready, because I've been told by many that I do an impeccable job with graphics.
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Dilpyckle
 
Last Active
9/8 8:47pm
Back to this quote
"As long as we have access to a good source image, they can be fixed by just remaking them. I'm not sure what the details of it are, but the people who work on graphics know of the problem, so it seems pretty reasonable that they do get fixed. I can't make any promises though."
I just wanted to show that it is possible to remove the white border without finding a different source image. Here is what I mean. The one on the left is the version that I edited off of ACC's Sprocket Avatar (the one on the right is the current one). I removed that white border and edited some of the pixel colors to make it look more authentic after the crop.

If we were to go the whole new source image route, though, here would be an example of a good source image to start with. However, the resolution on the source images are much better than the current ACC ones, which, while it would technically look better, the current resolution ACC avvies fit well with the site in my opinion. Perhaps in 2.0, if the layout changes a lot, the source images might look better.
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MissMaddy
 
Name
Maddy
ACNL Town
Last Active
8/31 10:38pm
I work a ton with graphics, so if needed I would love to help with this project!
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KEEBY64
 
Last Active
4/8/2017 12:12am
I would help out with ACWW avatars if I had some editing software.

Why haven't you said anything about them, though? They have the best variety of clothing, and most of them have their limbs chopped off.
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Dilpyckle
 
Last Active
9/8 8:47pm
The reason I haven't said anything about them is because I simply can't see where their limbs are chopped off.
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KEEBY64
 
Last Active
4/8/2017 12:12am
I meant Yankees, not you, Dilpy.

I made a list of where I found errors on the ACWW human avatars. It's much less than I thought, but I still would like them fixed.

Boy 01 has his left hand and ear chopped off.
Boy 03 has his right hand and ear partially chopped off, along with the string on his cowboy hat gone. His lower quality variation, Boy 08, is fine.
Girl 02 has her left hand chopped off. Her lower quality variation, Girl 23, is fine.

You can thank me later. I really hope this gets fixed.
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Jarikira
 
Name
Jari
ACNL Town
Last Active
9:45am
""It's okay, I understand!  You're welcome for bringing them up.  It seems like we just need a bigger team so that we can get it done faster. ""
As yankees24cano said, we are always looking for people to help with coding work on the site. There is a permanent notice on the front page about it. So it would be great if anyone who can help would put in an application. The people we have do wonderful jobs but they can only do so much. Unfortunately at this point, the work we have to be done has to be prioritized as to importance.


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Dilpyckle
 
Last Active
9/8 8:47pm
I hope more people will apply to be Devs! I'm hoping to help out probably sometime next year.
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KEEBY64
 
Last Active
4/8/2017 12:12am
*content removed*

-Staff Post (11/24/2016 7:24:42 PM)
This post violated the following rule:
1.1 Offensive Language
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Dilpyckle
 
Last Active
9/8 8:47pm
Don't worry, I think everyone here has given a valuable response! I care about everything that people have said here, so please don't feel left out, KEEBY64!
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yankees24cano
 
Name
Cano
ACNL Town
Last Active
9:26pm
As far as I know, we don't have any source images for AC:WW. The staff members who work on graphics are aware of the issue, but fixing the issues you mentioned may be much harder than the other issues mentioned.

A list of exactly which pictures have problems is helpful though, so thank you for that.
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Filbert06
 
Last Active
9/6 8:24pm
I know this thread is pretty old, but I just wanted to add a couple minor things, as well as some pictures so you can see some of the possible changes.

I mentioned before that many of the City Folk avatars were really small. Here is a link to all the City Folk villager (and special character) artwork. I think these pictures look a lot cleaner than what ACC currently uses, and the images are larger. Here is what the CF avatars could look like with fixed pictures - the top versions are the current ones on ACC, and the bottom ones are with a larger and sharper image for the villagers, and aren't as pixelated. I love how these look when the images are sharp and taking up as much of the space as possible, because the focus of the avatar should be on the villager, and I think if the villager is too small, it doesn't look as good on the background and doesn't stand out as much. The City Folk artwork is probably my favourite style out of all the games, and if the avatars looked like these, I'd probably use the CF avatars a lot.

Furthermore, many of the Wild World avatars look fairly dull. There's also a collection of the WW source images here that could be used to fix some of the images. As mentioned earlier, many of the GC avatars have white specks and others are a little small or fuzzy. Here is a picture that shows potential GC/WW avatars (on the bottom) compared with the current avatars (on top).

In addition, many of the HHD avatars look dark, squished, and/or two-dimensional, and the squirrels and hamsters are pretty small. It's a lot harder to find amiibo card images with the villager already on a transparent background (as far as I know), but I'd be able to help with that if editing the avatars was ever considered. Here is a link to some edited HHD avatars, contrasted against the current ones.

For NL, there isn't that much I would improve, as some of the villagers with the lower quality avatars actually have no better picture that I can find, and people could use the HHD avatars instead. The only corrections I can think of that can be made are that some avatars are a little blurry (like Lolly), off centre (particularly with the rabbits; Carmen's avatar is the most noticeable) and some are shrunken (penguins, squirrels, etc), although they're not as bad as CF or HHD. I do think some of the WA avatars could be changed, though, just so the villagers aren't just standing there. Most of the WA villager artwork is lower quality, but some do have high quality artwork that could be used. Here are my edited NL avatars.
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Dilpyckle
 
Last Active
9/8 8:47pm
I agree with Ben's additional suggestion.
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Site Suggestions Board »    Topic: Minor Graphical Changes

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