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Topic: Game Design: Creating Diverse Cultures in AC

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twilight212
 
Name
Rob
ACGC Town
Last Active
12/22/2016 10:51am
I'm soon to start my third year at a London university studying the design and development of video games so over the summer I've spent a few hours a week de-constructing games and analysing their content - primarily in the field of semiotics and design (Representation, symbolism, interpretation, themes and meaning etc).

So I thought it would be a great idea to see how different members of the Animal Crossing Community interpret the culture within Animal Crossing. By this I mean, what kind of history and or economy you think the average game environment has and how it has evolved from the Gamecube era through to New Leaf.

Here are some jumping off points:
- Do they have a stable economy?
- Beliefs and religions?
- How have the animals sustained themselves?
- Was the World of Animal Crossing always this peaceful?
- What could the animal's plans be for the future based on where they are now?

Or more ridiculously:
- Were the anthropomorphic (human-like) animals magically created the way they are?
- Is the game post apocalyptic and the animals a result of radiation or even scientific experimenting?
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KorruptedFiles
 
Name
Matt
ACWW Town
Last Active
11/11/2016 11:24am
I guess the anthropomorphic animals came from radiation or mutation or something. I've actually thought about all of that.
Yes and the world of AC couldn't have been this peaceful once in a point of time. The creation of the anthropomorphic animals had to create some outbreak and rebellion leaving only few humans left--- the players. I mean if there's walking talking koalas and octopuses wouldn't at least a few humans die? And with wars and global warming and all that the AC world couldn't have been all peaceful once in time.

I've thought about beliefs but don't want to go into detail because RULES.


Edit: Spelling fail


And also about the plans for the future. I guess the dream jobs for the villager's April Fool's thing could be a start...? But only for jobs, what about what they plan to do w/ family?

Also: Wouldn't the villagers have sub-personalities? I mean, now every normal or lazy or peppy or cranky has to act exactly the same like a bunch of robots.
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-Callie
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twilight212
 
Name
Rob
ACGC Town
Last Active
12/22/2016 10:51am
You bring up some interesting points. However, the Animal Crossing universe was designed and created before global warming became a notable issue in our own society.

And regarding your comment on sub-personalities, I think that's a fantastic idea and the animals could really do with that extra depth to them. But as a designer myself I understand that Animal Crossing New Leaf is already pushing the limitations of storage space on the game card.
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Mayor Robsworth of The Beeches Manor
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KorruptedFiles
 
Name
Matt
ACWW Town
Last Active
11/11/2016 11:24am
However, the Animal Crossing universe was designed and created before global warming became a notable issue in our own society

Eh, true, but wars?
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-Callie
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twilight212
 
Name
Rob
ACGC Town
Last Active
12/22/2016 10:51am
"Eh, true, but wars?"
You're right that wars have been around Long before video games were even created, but there isn't any evidence to suggest that there is or was any violent history between the Animals and Humans or between the animals themselves as we see that predatory instincts are non-existent and that every villager seems to follow a pescetarian diet.

But how about the economy in animal crossing? Bells are established as the currency, but what is the gold standard in animal crossing? By this I mean what is the most basic measurable element to which everything in game can be measured?

Could the gold standard be the amount of effort a player puts in? as if the player puts in More effort they stand to receive more feedback in the form of money, items and dialogue.
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Mayor Robsworth of The Beeches Manor
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DaBraxMan
 
Name
Ethan
ACGC Town
Last Active
1/20 4:28pm
It's entirely possible that the realm IS but a digital illusion for humans to escape to. Perhaps a scientific breakthrough involving advanced robotics and other holographic awesomeness.


Or it could be an alternate dimension overall with its own type of humans.
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KorruptedFiles
 
Name
Matt
ACWW Town
Last Active
11/11/2016 11:24am
The only meat they eat is fish.

I actually had a weird dream about the fish thing... Sydney was in it... I don't wanna describe it

I'll say this: She was eating them raw
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DaBraxMan
 
Name
Ethan
ACGC Town
Last Active
1/20 4:28pm
Not necessarily. Franklin is almost a Thanksgiving feast in GC and CF, and I believe Tortimer has once been heard saying "I'm having steak tonight!"

And Nat eats bugs.
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KorruptedFiles
 
Name
Matt
ACWW Town
Last Active
11/11/2016 11:24am
^MY MIND SKIPPED OVER THAT ENTIRE THING lol

I also had a weird dream about Sydney and Franklin too. It was very... um... well if you are grossed out from blood I would say you would throw up. (YEAH...)

I have a lot of dreams about Sydney eating stuff like she hasn't eaten in a week.

(I'm weird lol)


But yeah the economy in AC: I have wondered about how much bells = 1 US dollar.
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You and your gray hair are going down, grandma!
-Callie
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twilight212
 
Name
Rob
ACGC Town
Last Active
12/22/2016 10:51am
I don't think Bells can be measured in comparison to real world currencies, as the Bell is a currency specific to the Animal Crossing universe where items have entirely different values to their real world counterparts. In other words Bells as a currency was designed only to work in the Animal Crossing universe. I suppose the closest you could get would be the Play Coins but you need to determine the exchange rate which is possible by calculating the value of Fortune Cookies.

I really want to know what algorithm the designers used to calculate the value of in game items. There must be other variables such as the rate at which the player can earn the money, and how common the item appears.
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Mayor Robsworth of The Beeches Manor
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DaBraxMan
 
Name
Ethan
ACGC Town
Last Active
1/20 4:28pm
You have to consider how easy it is to produce stationery in comparison to furniture, too. Sometimes a piece of furniture isn't much more expensive than a few pieces of airmail paper.
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Life is too short
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Bells: 2,923,775 Catalog: 1208 Feedback: 6 WiFi:  (49) Patterns: 3 Pocket Camp ID: 7616 3831 998  
General AC Discussion Board » Topic: Game Design: Creating Diverse Cultures in AC

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