Hey ACC’ers! Welcome to the third version of my Animal Crossing City Folk town layout guide! This new-and-improved guide features updated, more accurate rarity ratings of all of town features in your ACCF town. You can feel confident that this guide gives you accurate information because not only have I restarted 100 times to collect information, I have also received help from other members of previous editions of this guide and checked map databases all over the internet.
So, how do you use the Town Layout Guide? Here’s a few ideas. First, you can find all of the land forms in this guide that you have in your town and count up how many rarity points your town earns total. Second, you can look around and discover land forms that you might have never seen before on ACCF. Lastly, discover how difficult it could be to get certain land forms if you’re planning on restarting your town. Using the Rarity System 1 = Common – showed up very often 2 = Somewhat Frequent – showed up often 3 = Average – showed up every now and then 4 = Somewhat Unusual – showed up infrequently 5 = Rare – showed up extremely infrequently
Using these statistics, calculate up all of the ratings of the land forms in your town and report them here to share with others! Table of Contents 1. Waterfalls 2. Ramps 3. Other Town Features 4. Gate Styles Chapter 1: Waterfalls Note: This guide does not include the waterfall at the top of the town because it is the same in every town.
Straight Waterfall – This straight waterfall points directly South when spilling over the edge of the cliff. (Rarity Points: 1)
West-facing crooked waterfall – This waterfall points toward the South-west corner of your town followed by a river alongside the cliff. These waterfalls can only be found in the crooks of cliffs. (Rarity Points: 3)
East-facing crooked waterfall – This waterfall points toward the South-east corner of your town. It can be found on an East to West cliff. This waterfall is similar to the previous falls, except it is not placed on in the crook of a cliff. (Rarity Points: 1)
West-facing horizontal waterfall – This waterfall, although somewhat crooked, faces toward the West wall of your town, it’s considered a horizontal waterfall because the rivers before and after the falls are traveling East and West. These falls are very rare and are one of two horizontal waterfalls. (Rarity Points: 5)
East-facing horizontal waterfall – This waterfall, even more crooked than the West-facing falls, is still considered a horizontal waterfall because, once again, the rivers before and after the falls travel East and West. This waterfall is the second of two rare horizontal falls. (Rarity Points: 4)
Straight corner cliff waterfall – This is a strange waterfall and is also quite rarely seen. The preceding river is close to a cliff, creating somewhat of a peninsula on the right side of the waterfall. These falls are one-of-a-kind, meaning there is not a mirrored version of it. (Rarity Points: 4)
I’d like to thank Ruce and Megan1986 for help with these photos.
Chapter 2: Ramps South-facing cliffs Regular vertical ramp – This ramp can be found on straight, South-facing cliffs and have walls on either side. (Rarity Points: 1)
Wide double-ramp – This ramp can be found on any straight South-facing cliff walls. It’s very wide and slopes down twice. No surrounding cliffs. (Rarity Points: 3)
South-east-facing Corners South-east-facing straight ramp – This ramp can be found on South-eastern-facing corners of town cliffs, it faces the beach and travels straight down. Cliff on one side. (Rarity Points: 2)
South-east facing angular ramp – This somewhat common ramp can be found on cliff corners facing South-east. It slopes down once, turns a tiny bit, and slops down again. Cliff on one side. (Rarity Points: 2)
East-facing Cliffs East cliff straight ramp – This ramp descends on the edge of an Eastern cliff with no turns. A piece of cliff juts out in front of the landing. One side is supported by a cliff wall. (Rarity Points: 5)
East cliff curved ramp – This ramp slopes down and curves toward the bottom. The ramp spills out over the surrounding cliff walls. (Rarity Points: 4)
South-west facing corner Straight South-west corner ramp – This ramp slopes straight down with no curves whatsoever. There is a cliff on one side. (Rarity Points: 2)
South-west corner L-shaped ramp – This is a very unique ramp. It turns backwards and descends in an L-shape to face the Western town wall. A cliff partially supports one side. (Rarity Points: 2)
West-facing Cliff West cliff straight ramp – This ramp descends on the edge of a Western wall with no turns, it is very similar to the Eastern cliff version, but a cliff does not jut out in front of it. Cliffs support one side. This ramp is surprisingly rare. (Rarity Points: 5)
West cliff fold-back ramp – This well-liked ramp slopes down, turns 180 degrees, and slopes down again. A cliff supports the upper section of one side. Like the other West-facing cliff ramp, this is also very rare. (Rarity Points: 5)
South-east-facing Inside Corners South-east inside corner angular ramp – This ramp slopes down, turns a bit, and slopes down again. Unlike the previous angular ramp, it’s wider and cliffs support both sides. (Rarity Points: 2)
South-east inside corner normal ramp – This inside corner ramp is mostly straight, but turns at a small angle. Cliffs support both sides. (Rarity Points: 1)
South-west-facing Inside Corners South-west inside corner normal ramp – This ramp is almost exactly like the South-facing normal ramp, but it spills over the edges of the cliff a bit more. Cliffs support both sides. (Rarity Points: 2)
South-west inside corner extremely wide ramp – This ramp slopes down at the inside corner and expands to fill the entire corner of the cliff walls which support both sides of the ramp. (Rarity Points: 2)
I’d like to thank Megan1986, WealthyGamer, ACchick825, Reilley, rosna, and Ruce for help with these photos.
Chapter 3: Other Town Features Bays are very popular and well-liked among ACCF players. They are sections of river right next to the ocean that pool up to create a “bay” effect. Some have little pieces of beach attached, like the picture above, and some do not, like this one. (Rarity Points: 2)
Canyons are very narrow “alleyways” between cliff walls. They are fun to hang around in and play hide and seek. They are more effective if they have ramps at the end, however. (Rarity Points: 2, or 4 if the canyon is longer than 2 acres)
Opposite from the above, Reverse Canyons are narrow strips of land that are connected to a boundary cliff wall, but drop off to the lower town tier a few spaces over. Some have ramps at the end, like this one. (Rarity Points: 1, or 5 if the reverse canyon is longer than 2 acres)
”Islands” are probably the most commonly discussed land forms of ACCF players. This player-named feature is caused by a split in the river where it begins traveling in two directions and also empties out into two different places of the ocean. Players have named this feature “Island” because the river creates a completely water-surrounded portion of land. Although not very rare, players tend to look for “Island Houses”, which are houses between the two split rivers. Islands can only occur below the cliff. (Rarity Points: 2)
I’d like to thank Ruce and POKEMONRULES for help with these photos. Chapter 4: Gate Styles Note: These do not have rarity ratings because they are all equally random.
Castle Gate – A blue and gray stone gate with castle turrets.
Thanks for reading my guide, I hoped you enjoyed it and got some good information about the town features in Animal Crossing City Folk. Have fun playing!
Idk if you guys should do a town layout guide like this one for Wild World, but that would be cool! Oh wait, there aren't a lot of landforms in WIld World... Oh well! Maybe Gamecube?
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Hey Zach, are there any rarity ratings for the different types of museums? i.e. With 2 ponds, 1 pond, or without any? Those are the only 3 types I've seen, but are there others?
Those are the three kinds, yes, but as of now there are no rarity ratings. I haven't gotten a chance to look into the likelihood of each showing up. It's a possibility in the future though.